Cognitive Training (Gazzaley, 2014)

Cognitive Training
Adam Gazzaley, MD
Director, Neuroscience Imaging Center, UCSF
IOM. Second Public Health Dimensions of Cognitive Aging Workshop. June 9, 2014
http://www.iom.edu/Activities/Aging/CognitiveHealthAging/2014-JUN-09.aspx
http://www.iom.edu/Activities/Aging/CognitiveHealthAging
http://www.gazzaleylab.ucsf.edu

GOAL:
Develop an effective approach to enhance and maintain cognition throughout the lifespan.

COGNITION: BRAIN PROCESSES USED TO ORGANIZE INFORMATION:
1. Attention: selecting information
2. Perception: interpreting information
3. Emotion: Extracting salience of information
4. Memory: retaining and retrieving information
5. Decision Making: reasoning based on information
6. Motor/Language Output: actions based on information

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Video game training enhances cognitive control in older adults
J. A. Anguera, … A. Gazzaley
http://www.nature.com/nature/journal/v501/n7465/full/nature12486.html
three-dimensional video game (NeuroRacer)

journalistic version
Multitasking After 60: Video Game Boosts Focus, Mental Agility
September 2013
http://www.npr.org/sections/health-shots/2013/09/10/218892225/multitasking-after-60-video-game-boosts-focus-mental-agility

————————–
Brain Training Games Won’t Pump Up IQs, Study Says
April 20, 2010
http://www.npr.org/templates/story/story.php?storyId=126136938

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