April 01, 2013
BioShock Infinite creator Ken Levine
Back in 2007, in the first installment of BioShock, Levine created a world based on Ayn Rand‘s individualist philosophy and let it play out. This time, Levine has turned a game into an Aristotelian tragedy and used the model of great tragic heroes.
“Whether it’s Hamlet or Oedipus, there’s a notion of greatness to them,” Levine says, “and a notion of what would’ve / could’ve [been]. And what’s so painful about them is how wrong they went and how right they could have gone.”