‘Bioshock Infinite’: A First-Person Shooter, A Tragic Play

‘Bioshock Infinite’: A First-Person Shooter, A Tragic Play
April 01, 2013
http://www.npr.org/blogs/alltechconsidered/2013/04/01/175911265/bioshock-infinite-a-first-person-shooter-a-tragic-play

BioShock Infinite creator Ken Levine

Back in 2007, in the first installment of BioShock, Levine created a world based on Ayn Rand‘s individualist philosophy and let it play out. This time, Levine has turned a game into an Aristotelian tragedy and used the model of great tragic heroes.

“Whether it’s Hamlet or Oedipus, there’s a notion of greatness to them,” Levine says, “and a notion of what would’ve / could’ve [been]. And what’s so painful about them is how wrong they went and how right they could have gone.”

related:

http://www.npr.org/sections/13.7/2013/10/01/227803856/bioshock-blasts-its-way-into-the-future-of-storytelling

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