Cameron Herold: Let’s raise kids to be entrepreneurs

Cameron Herold: Let’s raise kids to be entrepreneurs
Mar 2010

Bored in school, failing classes, at odds with peers: This child might be an entrepreneur, says Cameron Herold. In his talk, he makes the case for parenting and education that helps would-be entrepreneurs flourish — as kids and as adults.

An entrepreneur since childhood, Cameron Herold wants parents and teachers to recognize — and foster — entrepreneurial talent in kids.

Navajo Kids’ Candy Business Is a Sweet Success
December 25, 2006


Emily Levine’s theory of everything

Emily Levine’s theory of everything
Feb 2002

Philosopher-comedian Emily Levine talks (hilariously) about science, math, society and the way everything connects. She’s a brilliant trickster, poking holes in our fixed ideas and bringing hidden truths to light. Settle in and let her ping your brain.

Humorist, writer and trickster Emily Levine riffs on science and the human condition.

Scott McCloud on comics

Work_like_HellScott McCloud on comics
Feb 2005
In this unmissable look at the m agic of comics, Scott McCloud bends the presentation format into a cartoon-like experience, where colorful diversions whiz through childhood fascinations and imagined futures that our eyes can hear and touch.

Scott McCloud is author of Understanding Comics, a comic book about comics.
He’s an evangelist for comics as a valid literary form (as more than pulp and kids’ stuff) and his admiring fans include a laundry list of superstar cartoonists.

train of thought, another instance:

comic strips


Are games better than life? (David Perry)

Are games better than life? (David Perry)
Feb 2006
Game designer David Perry says tomorrow’s videogames will be more than mere fun to the next generation of gamers. They’ll be lush, complex, emotional experiences — more involving and meaningful to some than real life.
With an excerpt from Michael Highland’s film “As Real as Your Life.”

Dave Perry is the visionary game designer behind some of the most beloved titles of the past two decades — Earthworm Jim, MDK, Messiah, and game adaptations of films such as Terminator and The Matrix.

The M agic To Come … is going to come from the children that are growing up now that aren’t stuck with all the stuff that we remember from the past.

Will Wright: Spore, birth of a game

Will Wright: Spore, birth of a game
Mar 2007

in a Montessori School until 6th grade

12:29 in the same way that a telescope or microscope recalibrates your eyesight; I think computer simulations can recalibrate your instinct across vast scales of both space and time

15:56 the reason why I make toys like this is because I think if there’s one difference I could possibly make in the world, it’s that I would like to somehow give people just a little bit better calibration on long-term thinking, because I think most of the problems that our world is facing right now is the result of short-term thinking and the fact that it is so hard for us to think 50, 100, or 1,000 years out. …

Museum Of Bad Art – MOBA

Museum Of Bad Art – MOBA
Gel Conference 2010

Louise Sacco co-founded The Museum Of Bad Art (MOBA) in 1994. She is dedicated to MOBA’s mission: the collection, exhibition, and celebration of bad art. MOBA is based in Boston.

In this Gel video, Louise displays some of her favorite works and describes the thinking behind the museum and its relationship to the artists.

Designing Books Is No Laughing Matter. OK, it is.

Designing Books Is No Laughing Matter. OK, it is.
Chip Kidd
Mar 2012

Chip Kidd doesn’t judge books by their cover, he creates covers that embody the book — and he does it with a wicked sense of humor.
In one of the funniest talks from TED2012, he shows the art and deep thought of his cover designs.

Chip Kidd’s book jacket designs spawned a revolution in the art of American book packaging.