Cameron Herold: Let’s raise kids to be entrepreneurs

Cameron Herold: Let’s raise kids to be entrepreneurs
Mar 2010
http://www.ted.com/talks/cameron_herold_let_s_raise_kids_to_be_entrepreneurs.html

Bored in school, failing classes, at odds with peers: This child might be an entrepreneur, says Cameron Herold. In his talk, he makes the case for parenting and education that helps would-be entrepreneurs flourish — as kids and as adults.

An entrepreneur since childhood, Cameron Herold wants parents and teachers to recognize — and foster — entrepreneurial talent in kids.

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Navajo Kids’ Candy Business Is a Sweet Success
December 25, 2006
http://www.npr.org/templates/story/story.php?storyId=6617175

http://www.npr.org/2016/03/11/470119970/dallas-kindergarteners-get-an-early-start-on-money-management

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Emily Levine’s theory of everything

Emily Levine’s theory of everything
Feb 2002
http://www.ted.com/talks/emily_levine_s_theory_of_everything.html

Philosopher-comedian Emily Levine talks (hilariously) about science, math, society and the way everything connects. She’s a brilliant trickster, poking holes in our fixed ideas and bringing hidden truths to light. Settle in and let her ping your brain.

Humorist, writer and trickster Emily Levine riffs on science and the human condition.

Scott McCloud on comics

Work_like_HellScott McCloud on comics
Feb 2005
http://www.ted.com/talks/scott_mccloud_on_comics.html
In this unmissable look at the m agic of comics, Scott McCloud bends the presentation format into a cartoon-like experience, where colorful diversions whiz through childhood fascinations and imagined futures that our eyes can hear and touch.

Scott McCloud is author of Understanding Comics, a comic book about comics.
He’s an evangelist for comics as a valid literary form (as more than pulp and kids’ stuff) and his admiring fans include a laundry list of superstar cartoonists.

train of thought, another instance:
https://franzcalvo.wordpress.com/2014/12/29/train-of-thought

Are games better than life? (David Perry)

Are games better than life? (David Perry)
Feb 2006
http://www.ted.com/talks/david_perry_on_videogames.html
Game designer David Perry says tomorrow’s videogames will be more than mere fun to the next generation of gamers. They’ll be lush, complex, emotional experiences — more involving and meaningful to some than real life.
With an excerpt from Michael Highland’s film “As Real as Your Life.”

Dave Perry is the visionary game designer behind some of the most beloved titles of the past two decades — Earthworm Jim, MDK, Messiah, and game adaptations of films such as Terminator and The Matrix.

The M agic To Come … is going to come from the children that are growing up now that aren’t stuck with all the stuff that we remember from the past.

Will Wright: Spore, birth of a game

Will Wright: Spore, birth of a game
Mar 2007
http://www.ted.com/talks/will_wright_makes_toys_that_make_worlds.html

in a Montessori School until 6th grade

12:29 in the same way that a telescope or microscope recalibrates your eyesight; I think computer simulations can recalibrate your instinct across vast scales of both space and time

15:56 the reason why I make toys like this is because I think if there’s one difference I could possibly make in the world, it’s that I would like to somehow give people just a little bit better calibration on long-term thinking, because I think most of the problems that our world is facing right now is the result of short-term thinking and the fact that it is so hard for us to think 50, 100, or 1,000 years out. …

Museum Of Bad Art – MOBA

Museum Of Bad Art – MOBA
Gel Conference 2010

Louise Sacco co-founded The Museum Of Bad Art (MOBA) in 1994. She is dedicated to MOBA’s mission: the collection, exhibition, and celebration of bad art. MOBA is based in Boston.

In this Gel video, Louise displays some of her favorite works and describes the thinking behind the museum and its relationship to the artists.